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HomeHome / Total War: WARHAMMER II / Warriors of Chaos (Mortal Empires) / Buildings / Proving Grounds
Proving Grounds Warriors of Chaos (Mortal Empires)Warriors of Chaos (Mortal Empires) Marauder Tribes Level 3

Proving Grounds

The Marauders spar upon the bloody field, desperately hoping that the Ruinous Ones will notice and perhaps show their favour…

Among the Marauders, life is a brutal series of tests and challenges to achieve tribal rank and the favour of the Ruinous Powers. Although built for the same overall purpose, proving grounds are much larger than trial pits, with the capacity for competing warbands to face off against each other or even for entire tribes to clash in full sight of the Chaos Gods. Usually positioned high up on plateaus, in the hope that the fickle Gods will notice the savage acts committed there, the grounds are strewn with the bones and remains of the vanquished, left to rot where they fall, marking them out as places of death and disgusting, Ruinous reward.

Marauder Tribes

Tribal Relic
Tribal Relic
(wh_main_horde_chaos_marauders_1)
Marauder Tribes Level 0
Trial Pit
Trial Pit
(wh_main_horde_chaos_marauders_2)
Marauder Tribes Level 1
Proving Grounds
Proving Grounds
(wh_main_horde_chaos_marauders_3)
Marauder Tribes Level 2
Proving Grounds

Building Name

Proving Grounds

Level Name

wh_main_horde_chaos_marauders_3

Building Chain

Marauder Tribes

Building Level

3

Create Time

1

Create Cost

2000

Effects

Upkeep: -30% for Chaos Marauder units (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 26 90 8.3 18 26 26 30 26 50 98 54
2
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 500 500 22 80 7.4 16 22 24 24 20 15 91 48
3
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 600 600 27 70 6.7 12 22 24 24 26 45 91 48
4
120 Chaos Marauders
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_0)
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 375 375 34 28 18 28 50 78 60
5
120 Chaos Marauders (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_1)
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 475 475 34 30 22 20 15 78 60
6
80 Chaos Warhounds
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_0)
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
80 400 400 26 22 18 17 15 76 38
7
80 Chaos Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1)
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
80 475 475 26 22 18 17 15 76 38