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Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Miragliano Buildings




Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin_brt)
Level 0
Occupied Miragliano (Hamlet)
Occupied Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_brt)
Level 1
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_brt)
Level 2
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_brt)
Level 3
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_brt)
Level 4
Occupied Miragliano (Duchy Capital)
Occupied Miragliano (Duchy Capital)
(wh_main_special_settlement_miragliano_5_brt)
Level 5
Miragliano
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Miragliano Ruins Miragliano Level 1
Miragliano Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Miragliano (Hamlet) Miragliano Level 2
Occupied Miragliano (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 1 construction slot in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Miragliano (Village) Miragliano Level 3
Occupied Miragliano (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Miragliano (Town) Miragliano Level 4
Occupied Miragliano (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Miragliano (City) Miragliano Level 5
Occupied Miragliano (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Miragliano (Duchy Capital) Miragliano Level 6
Occupied Miragliano (Duchy Capital)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)