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Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Minor Settlement Buildings




Minor Settlement

Ruined Village
Ruined Village
(wh_main_brt_settlement_ruin_minor_coast)
Level 0
Hamlet
Hamlet
(wh_main_brt_settlement_minor_1_coast)
Level 1
Village
Village
(wh_main_brt_settlement_minor_2_coast)
Level 2
Town
Town
(wh_main_brt_settlement_minor_3_coast)
Level 3
Minor Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Minor Settlement Level 1
Ruined Village
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hamlet Minor Settlement Level 2
Hamlet
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 40 (building_to_building_own)
Growth: +20 (region_to_province_own)
3 Village Minor Settlement Level 3
Village
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
4 Town Minor Settlement Level 4
Town
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Adds walls to the settlement (region_to_region_own)