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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Outpost Buildings
Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Outpost Buildings




Outpost

Ruined City
Ruined City
(wh_main_brt_outpostnorsca_ruin_major)
Level 0
Hamlet
Hamlet
(wh_main_brt_outpostnorsca_major_1)
Level 1
Village
Village
(wh_main_brt_outpostnorsca_major_2)
Level 2
Town
Town
(wh_main_brt_outpostnorsca_major_3)
Level 3
City
City
(wh_main_brt_outpostnorsca_major_4)
Level 4
Dukedom Capital
Dukedom Capital
(wh_main_brt_outpostnorsca_major_5)
Level 5
Outpost
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined City Outpost Level 1
Ruined City
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Hamlet Outpost Level 2
Hamlet
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 40 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Village Outpost Level 3
Village
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Town Outpost Level 4
Town
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 City Outpost Level 5
City
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Dukedom Capital Outpost Level 6
Dukedom Capital
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)