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Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Lothern Buildings




Lothern

Ruined Lothern
Ruined Lothern
(wh2_main_special_settlement_lothern_brt_ruin)
Level 0
Occupied Lothern Level 1
Occupied Lothern Level 1
(wh2_main_special_settlement_lothern_brt_1)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh2_main_special_settlement_lothern_brt_2)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh2_main_special_settlement_lothern_brt_3)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh2_main_special_settlement_lothern_brt_4)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_main_special_settlement_lothern_brt_5)
Level 5
Lothern
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lothern Lothern Level 1
Ruined Lothern
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lothern Level 1 Lothern Level 2
Occupied Lothern Level 1
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Lothern Level 2 Lothern Level 3
Occupied Lothern Level 2
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Lothern Level 3 Lothern Level 4
Occupied Lothern Level 3
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Lothern Level 4 Lothern Level 5
Occupied Lothern Level 4
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Lothern Level 5 Lothern Level 6
Occupied Lothern Level 5
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 9 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)