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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Pastures Buildings
Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Pastures Buildings




Pastures

Grazing Pastures
Grazing Pastures
(wh2_main_brt_resource_pastures_1)
Level 0
Livestock Pens
Livestock Pens
(wh2_main_brt_resource_pastures_2)
Level 1
Cattle Ranch
Cattle Ranch
(wh2_main_brt_resource_pastures_3)
Level 2
Pastures
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Grazing Pastures Pastures Level 1
Grazing Pastures
There are farms that are little more than tiny, muddy fields, on which graze scrawny goats or cattle with shrivelled udders.
1 500 Recruitment cost: -20% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (province_to_province_own_unseen)
Casualty replenishment rate: +4% (province_to_army_own)
Growth: +30 (region_to_province_own)
2 Livestock Pens Pastures Level 2
Livestock Pens
Larger cattle farms have more land and better, more permanent, housing for the animals they keep.
2 1000 Recruitment cost: -25% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (province_to_province_own_unseen)
Recruit rank: +1 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (province_to_province_own_unseen)
Casualty replenishment rate: +6% (province_to_army_own)
Growth: +40 (region_to_province_own)
3 Cattle Ranch Pastures Level 3
Cattle Ranch
Milk and beef from cows, mutton, pork, and goat are all valuable commodities in a hungry nation.
3 2000 Recruitment cost: -30% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (province_to_province_own_unseen)
Upkeep: -3% for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (all armies)
Recruit rank: +2 for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardian units (province_to_province_own_unseen)
Casualty replenishment rate: +8% (province_to_army_own)
Growth: +50 (region_to_province_own)