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Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Medicine Production Buildings




Medicine Production

Herb Gatherer's Camp
Herb Gatherer's Camp
(wh2_main_brt_resource_medicine_1)
Level 0
Exotic Hothouse
Exotic Hothouse
(wh2_main_brt_resource_medicine_2)
Level 1
Alchemy Workshop
Alchemy Workshop
(wh2_main_brt_resource_medicine_3)
Level 2
Medicine Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Herb Gatherer's Camp Medicine Production Level 1
Herb Gatherer's Camp
There are always those without any formal medical training, who know older ways and which herbs will cure which ills.
2 750 Income generated: 100 (building_to_building_own)
Medicinal Plants resource production: 20 bundles (building_to_building_own)
2 Exotic Hothouse Medicine Production Level 2
Exotic Hothouse
For herbs that prove difficult to acquire, growing them artificially is the answer.
3 1500 Income generated: 150 (building_to_building_own)
Medicinal Plants resource production: 30 bundles (building_to_building_own)
3 Alchemy Workshop Medicine Production Level 3
Alchemy Workshop
Alchemists study not just what herbs interact with what substance, but why, and then record the lore in tomes for antiquity.
4 2500 Income generated: 200 (building_to_building_own)
Medicinal Plants resource production: 45 bundles (building_to_building_own)