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HomeHome / Total War: WARHAMMER II / Carcassonne (Mortal Empires) / Buildings / Iron Mining Buildings
Carcassonne (Mortal Empires) Carcassonne (Mortal Empires) Buildings

Iron Mining Buildings




Iron Mining

Iron Mining Pit
Iron Mining Pit
(wh2_main_brt_resource_iron_1)
Level 0
Iron Mine
Iron Mine
(wh2_main_brt_resource_iron_2)
Level 1
Iron Smelter
Iron Smelter
(wh2_main_brt_resource_iron_3)
Level 2
Iron Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Iron Mining Pit Iron Mining Level 1
Iron Mining Pit
Iron ore is a necessity in a world that craves weapons and armour. Smaller mines usually comprise a single shaft.
2 750 Recruitment cost: -20% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Iron resource production: 20 ingots (building_to_building_own)
2 Iron Mine Iron Mining Level 2
Iron Mine
Iron mines are the most common underground works of both men and Dwarfs.
3 1500 Recruitment cost: -25% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (province_to_province_own_unseen)
Recruit rank: +1 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (province_to_province_own_unseen)
Income generated: 150 (building_to_building_own)
Iron resource production: 30 ingots (building_to_building_own)
3 Iron Smelter Iron Mining Level 3
Iron Smelter
Iron smelters process the raw iron ore, so it can be turned into steel or fashioned by smiths.
4 2500 Recruitment cost: -30% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (province_to_province_own_unseen)
Upkeep: -3% for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (all armies)
Recruit rank: +2 for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units (province_to_province_own_unseen)
Income generated: 200 (building_to_building_own)
Iron resource production: 45 ingots (building_to_building_own)