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Couronne (Mortal Empires) Couronne (Mortal Empires) Buildings

Storage Buildings




Storage

Cellar
Cellar
(wh_main_brt_industry_extra_1)
Level 0
Storehouse
Storehouse
(wh_main_brt_industry_extra_2)
Level 1
Storage
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Cellar Storage Level 1
Cellar
Dark, dank cellars may not look like much, but to those who use them they are essential.
2 1000 Campaign movement range: +10% for own armies starting their turn in this region (region_to_force_own_unseen)
Ammunition: +20% when under siege (local armies)
Income from Industry: +25% (local region)
Siege holdout time: +1 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
2 Storehouse Storage Level 2
Storehouse
"I mean it's pretty big, I guess. Not ENORMOUS, but … yeah.. quite large."
3 2000 Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen)
Ammunition: +50% when under siege (local armies)
Income from Industry: +50% (local region)
Siege holdout time: +2 (region_to_region_own)
Local recruitment capacity: +2 (province_to_province_own_unseen)