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Couronne (Mortal Empires) Couronne (Mortal Empires) Buildings

Occupied Khemri Buildings




Occupied Khemri

Ruined Khemri
Ruined Khemri
(wh2_main_special_settlement_khemri_brt_ruin)
Level 0
Occupied Khemri (Hamlet)
Occupied Khemri (Hamlet)
(wh2_main_special_settlement_khemri_brt_1)
Level 1
Occupied Khemri (Village)
Occupied Khemri (Village)
(wh2_main_special_settlement_khemri_brt_2)
Level 2
Occupied Khemri (Town)
Occupied Khemri (Town)
(wh2_main_special_settlement_khemri_brt_3)
Level 3
Occupied Khemri (City)
Occupied Khemri (City)
(wh2_main_special_settlement_khemri_brt_4)
Level 4
Occupied Khemri (Barony)
Occupied Khemri (Barony)
(wh2_main_special_settlement_khemri_brt_5)
Level 5
Occupied Khemri
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Khemri Occupied Khemri Level 1
Ruined Khemri
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Khemri (Hamlet) Occupied Khemri Level 2
Occupied Khemri (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Khemri (Village) Occupied Khemri Level 3
Occupied Khemri (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Khemri (Town) Occupied Khemri Level 4
Occupied Khemri (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Khemri (City) Occupied Khemri Level 5
Occupied Khemri (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Khemri (Barony) Occupied Khemri Level 6
Occupied Khemri (Barony)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 9 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)