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HomeHome / Total War: WARHAMMER II / Couronne (Mortal Empires) / Buildings / Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4 Couronne (Mortal Empires)Couronne (Mortal Empires) Karaz-a-Karak Level 5

Occupied Karaz-a-Karak Level 4

Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.

Although still a populace mainly concerned with agriculture, Bretonnian cities grow each year, as more and more smallfolk head to there for work and safety. In many cases, the urban sprawl has overrun its original boundaries and foulburgs have cropped up, clinging to the sides of the curtain walls like limpets to a prow. On higher ground are the more stately structures, nobles' manses and baronial castles, all sporting the distinctive Bretonnian round towers.

Karaz-a-Karak

Ruined Karaz-a-Karak
Ruined Karaz-a-Karak
(wh2_main_special_settlement_karaz_a_karak_brt_ruin)
Karaz-a-Karak Level 0
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_brt_1)
Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 2
(wh2_main_special_settlement_karaz_a_karak_brt_2)
Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3
(wh2_main_special_settlement_karaz_a_karak_brt_3)
Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_main_special_settlement_karaz_a_karak_brt_4)
Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_brt_5)
Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 4

Building Name

Occupied Karaz-a-Karak Level 4

Level Name

wh2_main_special_settlement_karaz_a_karak_brt_4

Building Chain

Karaz-a-Karak

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Foot Squires
120 Foot Squires
120 Foot Squires
120 Foot Squires
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
60 Knights of the Realm
Knights of the Realm
(wh_main_brt_cav_knights_of_the_realm)
Shock Cavalry
1 Paladin
Paladin
(wh_main_brt_cha_paladin_0)
Command
90 Peasant Bowmen
90 Peasant Bowmen
90 Peasant Bowmen
90 Peasant Bowmen
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
120 Spearmen-at-Arms (Shields)
120 Spearmen-at-Arms (Shields)
120 Spearmen-at-Arms (Shields)
Spearmen-at-Arms (Shields)
(wh_main_brt_inf_spearmen_at_arms)
Melee Infantry

Recruitable Units

No Recruitable Units