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HomeHome / Total War: WARHAMMER II / Bordeleaux (Mortal Empires) / Buildings / Altdorf Buildings
Bordeleaux (Mortal Empires) Bordeleaux (Mortal Empires) Buildings

Altdorf Buildings




Altdorf

Ruined Altdorf
Ruined Altdorf
(wh_main_special_settlement_altdorf_ruin_brt)
Level 0
Occupied Altdorf (Hamlet)
Occupied Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_brt)
Level 1
Occupied Altdorf  (Village)
Occupied Altdorf (Village)
(wh_main_special_settlement_altdorf_2_brt)
Level 2
Occupied Altdorf (Town)
Occupied Altdorf (Town)
(wh_main_special_settlement_altdorf_3_brt)
Level 3
Occupied Altdorf (City)
Occupied Altdorf (City)
(wh_main_special_settlement_altdorf_4_brt)
Level 4
Occupied Altdorf (Duchy Capital)
Occupied Altdorf (Duchy Capital)
(wh_main_special_settlement_altdorf_5_brt)
Level 5
Altdorf
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Altdorf Altdorf Level 1
Ruined Altdorf
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Altdorf (Hamlet) Altdorf Level 2
Occupied Altdorf (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Altdorf  (Village) Altdorf Level 3
Occupied Altdorf (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Altdorf (Town) Altdorf Level 4
Occupied Altdorf (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Altdorf (City) Altdorf Level 5
Occupied Altdorf (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Altdorf (Duchy Capital) Altdorf Level 6
Occupied Altdorf (Duchy Capital)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 9 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)