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HomeHome / Total War: WARHAMMER II / Bordeleaux (Mortal Empires) / Buildings / The Pyramid of Nagash Buildings
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The Pyramid of Nagash Buildings




The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_ruin)
Level 0
Occupied Pyramid of Nagash (Hamlet)
Occupied Pyramid of Nagash (Hamlet)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_1)
Level 1
Occupied Pyramid of Nagash (Village)
Occupied Pyramid of Nagash (Village)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_2)
Level 2
Occupied Pyramid of Nagash (Town)
Occupied Pyramid of Nagash (Town)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_3)
Level 3
Occupied Pyramid of Nagash (City)
Occupied Pyramid of Nagash (City)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_4)
Level 4
Occupied Pyramid of Nagash (Barony)
Occupied Pyramid of Nagash (Barony)
(wh2_dlc09_special_settlement_pyramid_of_nagash_brt_5)
Level 5
The Pyramid of Nagash
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruins The Pyramid of Nagash Level 1
Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Pyramid of Nagash (Hamlet) The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 1 construction slot in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Pyramid of Nagash (Village) The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Pyramid of Nagash (Town) The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Pyramid of Nagash (City) The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Pyramid of Nagash (Barony) The Pyramid of Nagash Level 6
Occupied Pyramid of Nagash (Barony)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 7 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)