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HomeHome / Total War: WARHAMMER II / Bordeleaux (Mortal Empires) / Buildings / Occupied Lahmia Buildings
Bordeleaux (Mortal Empires) Bordeleaux (Mortal Empires) Buildings

Occupied Lahmia Buildings




Occupied Lahmia

Ruined Lahmia
Ruined Lahmia
(wh2_main_special_settlement_lahmia_brt_ruin)
Level 0
Occupied Lahmia (Hamlet)
Occupied Lahmia (Hamlet)
(wh2_main_special_settlement_lahmia_brt_1)
Level 1
Occupied Lahmia (Village)
Occupied Lahmia (Village)
(wh2_main_special_settlement_lahmia_brt_2)
Level 2
Occupied Lahmia (Town)
Occupied Lahmia (Town)
(wh2_main_special_settlement_lahmia_brt_3)
Level 3
Occupied Lahmia (City)
Occupied Lahmia (City)
(wh2_main_special_settlement_lahmia_brt_4)
Level 4
Occupied Lahmia (Barony)
Occupied Lahmia (Barony)
(wh2_main_special_settlement_lahmia_brt_5)
Level 5
Occupied Lahmia
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lahmia Occupied Lahmia Level 1
Ruined Lahmia
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lahmia (Hamlet) Occupied Lahmia Level 2
Occupied Lahmia (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Lahmia (Village) Occupied Lahmia Level 3
Occupied Lahmia (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Lahmia (Town) Occupied Lahmia Level 4
Occupied Lahmia (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 6 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Lahmia (City) Occupied Lahmia Level 5
Occupied Lahmia (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 8 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Lahmia (Barony) Occupied Lahmia Level 6
Occupied Lahmia (Barony)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 9 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)