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Wintertooth (Mortal Empires) Wintertooth (Mortal Empires) Buildings

Norsca Settlement Buildings




Norsca Settlement

Ruined Village
Ruined Village
(wh_main_nor_settlement_minor_ruin)
Level 0
Norse Encampment
Norse Encampment
(wh_main_nor_settlement_minor_1)
Level 1
Norse Moot
Norse Moot
(wh_main_nor_settlement_minor_2)
Level 2
Norse Village
Norse Village
(wh_main_nor_settlement_minor_3)
Level 3
Norsca Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Norsca Settlement Level 1
Ruined Village
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Norse Encampment Norsca Settlement Level 2
Norse Encampment
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 10 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Norse Moot Norsca Settlement Level 3
Norse Moot
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 20 (building_to_building_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
4 Norse Village Norsca Settlement Level 4
Norse Village
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 30 (building_to_building_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)