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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Buildings / Outpost Buildings
Wintertooth (Mortal Empires) Wintertooth (Mortal Empires) Buildings

Outpost Buildings




Outpost

Ruined Outpost
Ruined Outpost
(wh_main_nor_outpost_major_human_ruin)
Level 0
Coastal Enclave
Coastal Enclave
(wh_main_nor_outpost_major_human_1)
Level 1
Tribal Anchorage
Tribal Anchorage
(wh_main_nor_outpost_major_human_2)
Level 2
Manmade Fjord
Manmade Fjord
(wh_main_nor_outpost_major_human_3)
Level 3
Outpost
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Outpost Outpost Level 1
Ruined Outpost
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Coastal Enclave Outpost Level 2
Coastal Enclave
Where the warriors lay their head is home – until the next raid.
2 800 {{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
3 Tribal Anchorage Outpost Level 3
Tribal Anchorage
As more warriors flock to the cause of murder and plunder, the outpost grows.
3 1600 {{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
4 Manmade Fjord Outpost Level 4
Manmade Fjord
By reclaiming and reshaping the coast, an outpost can be more strategically defended against attacks from both land and sea.
4 3200 {{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)