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Wintertooth (Mortal Empires) Wintertooth (Mortal Empires) Buildings

Beast Packs Buildings




Beast Packs

Warhound Kennels
Warhound Kennels
(wh_main_nor_beasts_1)
Level 0
Warwolf Dens
Warwolf Dens
(wh_main_nor_beasts_2)
Level 1
Cave of Dark Offerings
Cave of Dark Offerings
(wh_main_nor_beasts_3)
Level 2
Beast Packs
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Warhound Kennels Beast Packs Level 1
Warhound Kennels
Some beasts are near-untameable, but at least you can pen them up until you have use for them.
2 1000
2 Warwolf Dens Beast Packs Level 2
Warwolf Dens
Mutating energies of Chaos constantly infect the many wolf species of Norsca, producing all manner of lupine abominations.
3 2000 Enables [[img:icon_hero]][[/img]]Hero recruitment: Skin Wolf Werekin (province_to_province_own_unseen)
Hero capacity: +1 for Skin Wolf Werekin (faction_to_faction_own_unseen)
3 Cave of Dark Offerings Beast Packs Level 3
Cave of Dark Offerings
Within these caverns, local tribesmen leave offerings to keep the ferally-mutated Champions at bay.
4 3000 Enables [[img:icon_hero]][[/img]]Hero recruitment: Skin Wolf Werekin (province_to_province_own_unseen)
Hero capacity: +1 for Skin Wolf Werekin (faction_to_faction_own_unseen)