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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Buildings / Raiding Port
Raiding Port Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Port Level 4

Raiding Port

From their raiding ports the Northmen pour out into all directions, intent on sending the world to wrack and ruin.

The more success the warriors of a settlement experience in their raiding forays, the more warriors that will inevitably flock to join the warband. Whenever restless tribesmen hear of successful killing and plunder by other tribes, migration can turn a humble wharf into a bustling raiding port. Such high numbers of longships entering and exiting a harbour still require a certain level of organisation, even by savages – otherwise there would be a great number of shipwrecks around Norscan ports!

Port

Ruined Docks
Ruined Docks
(wh_main_nor_port_ruin)
Port Level 0
Norsca Wharf
Norsca Wharf
(wh_main_nor_port)
Port Level 1
Longship Builder
Longship Builder
(wh_main_nor_port_2)
Port Level 2
Raiding Port
Raiding Port
(wh_main_nor_port_3)
Port Level 3
Raiding Port

Building Name

Raiding Port

Level Name

wh_main_nor_port_3

Building Chain

Port

Building Level

4

Create Time

3

Create Cost

1500

Effects

Income generated: 150 (building_to_building_own)
Casualty replenishment rate: +15% (province_to_army_own)
Growth: +30 (region_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units