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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Buildings / Corral
Corral Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Beastmasters Level 2

Corral

In tribal villages, steeds are kept in corrals, which stops them from wandering too far and becoming Manticore quarry.

Corrals will be crude affairs, constructed from broken oars and weirwood, with a shieling attached to offer some shelter when the ice-chill winds blow strong. Horsemen are expert hunters. After taking their steeds from the corral, they travel inland far across the glaciers and steppes with axe in hand, looking for vermin and even larger prey to bring back to the village as tribute and food.

Beastmasters

Shieling
Shieling
(wh_main_nor_outpost_stables_1)
Beastmasters Level 0
Corral
Corral
(wh_main_nor_outpost_stables_2)
Beastmasters Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_outpost_stables_3)
Beastmasters Level 2
Corral

Building Name

Corral

Level Name

wh_main_nor_outpost_stables_2

Building Chain

Beastmasters

Building Level

2

Create Time

2

Create Cost

1000

Effects

Casualty replenishment rate: +5% (province_to_army_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 525 525 22 80 7.4 16 22 24 24 20 15 91 48
2
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 625 625 27 70 6.7 12 22 24 24 26 45 91 48