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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Buildings / Warhound Kennels
Warhound Kennels Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Beast Packs Level 1

Warhound Kennels

Some beasts are near-untameable, but at least you can pen them up until you have use for them.

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, Warhounds are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern being the moment when their slobbering jaws sink into juicy, yielding flesh.

Beast Packs

Warhound Kennels
Warhound Kennels
(wh_main_nor_beasts_1)
Beast Packs Level 0
Warwolf Dens
Warwolf Dens
(wh_main_nor_beasts_2)
Beast Packs Level 1
Cave of Dark Offerings
Cave of Dark Offerings
(wh_main_nor_beasts_3)
Beast Packs Level 2
Warhound Kennels

Building Name

Warhound Kennels

Level Name

wh_main_nor_beasts_1

Building Chain

Beast Packs

Building Level

1

Create Time

2

Create Cost

1000

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Norscan Warhounds
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0)
Norscan Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
80 400 400 26 22 18 17 15 76 38