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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Buildings / Occupied Lahmia (Warband Camp)
Occupied Lahmia (Warband Camp) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Occupied Lahmia Level 3

Occupied Lahmia (Warband Camp)

Once a great city, now overrun by the mutants, monsters, and madmen of the north.

Occupied Lahmia

Ruined Lahmia
Ruined Lahmia
(wh2_main_special_settlement_lahmia_norsca_ruin)
Occupied Lahmia Level 0
Occupied Lahmia (Warrior Gathering)
Occupied Lahmia (Warrior Gathering)
(wh2_main_special_settlement_lahmia_norsca_1)
Occupied Lahmia Level 1
Occupied Lahmia (Warband Camp)
Occupied Lahmia (Warband Camp)
(wh2_main_special_settlement_lahmia_norsca_2)
Occupied Lahmia Level 2
Occupied Lahmia (Clan Enclave)
Occupied Lahmia (Clan Enclave)
(wh2_main_special_settlement_lahmia_norsca_3)
Occupied Lahmia Level 3
Occupied Lahmia (Tribal Stronghold)
Occupied Lahmia (Tribal Stronghold)
(wh2_main_special_settlement_lahmia_norsca_4)
Occupied Lahmia Level 4
Occupied Lahmia (Greater Tribal Stronghold)
Occupied Lahmia (Greater Tribal Stronghold)
(wh2_main_special_settlement_lahmia_norsca_5)
Occupied Lahmia Level 5
Occupied Lahmia (Warband Camp)

Building Name

Occupied Lahmia (Warband Camp)

Level Name

wh2_main_special_settlement_lahmia_norsca_2

Building Chain

Occupied Lahmia

Building Level

3

Create Time

1

Create Cost

1000

Effects

Global recruitment duration: -1 turn for all units (province_to_faction_unseen)
Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)

Provides Garrison Army

100 Marauder Champions
Marauder Champions
(wh_dlc08_nor_inf_marauder_champions_0)
Melee Infantry
90 Marauder Hunters
Marauder Hunters
(wh_dlc08_nor_inf_marauder_hunters_0)
Missile Infantry
120 Marauders
120 Marauders
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
120 Marauders (Great Weapons)
Marauders (Great Weapons)
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 400 400 34 28 18 28 50 78 60