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World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Norsca Settlement Buildings




Norsca Settlement

Ruined Village
Ruined Village
(wh_main_nor_settlement_major_coast_ruin)
Level 0
Warrior Gathering
Warrior Gathering
(wh_main_nor_settlement_major_1_coast)
Level 1
Warband Camp
Warband Camp
(wh_main_nor_settlement_major_2_coast)
Level 2
Clan Enclave
Clan Enclave
(wh_main_nor_settlement_major_3_coast)
Level 3
Tribal Stronghold
Tribal Stronghold
(wh_main_nor_settlement_major_4_coast)
Level 4
Greater Tribal Stronghold
Greater Tribal Stronghold
(wh_main_nor_settlement_major_5_coast)
Level 5
Norsca Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Norsca Settlement Level 1
Ruined Village
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Warrior Gathering Norsca Settlement Level 2
Warrior Gathering
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 10 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Warband Camp Norsca Settlement Level 3
Warband Camp
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 20 (building_to_building_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
4 Clan Enclave Norsca Settlement Level 4
Clan Enclave
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 30 (building_to_building_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
5 Tribal Stronghold Norsca Settlement Level 5
Tribal Stronghold
In a brutal land where war is the natural state, strongholds are necessary to assert effective authority.
5 4800 Grants 4 construction slots in the settlement (this_building)
Income generated: 40 (building_to_building_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
6 Greater Tribal Stronghold Norsca Settlement Level 6
Greater Tribal Stronghold
The greater the Norscan stronghold, the more bloodthirsty killers that can be drawn to a warlord's banner.
6 7200 Grants 5 construction slots in the settlement (this_building)
Income generated: 50 (building_to_building_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)