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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Marauders Buildings
World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Marauders Buildings




Marauders

Sparring Fields
Sparring Fields
(wh_main_nor_outpost_military_1)
Level 0
Raiders' Camp
Raiders' Camp
(wh_main_nor_outpost_military_2)
Level 1
Chieftain's Hall
Chieftain's Hall
(wh_main_nor_outpost_military_3)
Level 2
Marauders
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sparring Fields Marauders Level 1
Sparring Fields
For a Marauder, a drawn weapon must taste blood, unless he is sparring with younger tribesmen to ready them for combat.
1 500
2 Raiders' Camp Marauders Level 2
Raiders' Camp
The Chieftain's chosen Warriors and Huscarls sit apart from the rest of the tribe in their own camp, as befits their status.
2 1000 Casualty replenishment rate: +5% (province_to_army_own)
3 Chieftain's Hall Marauders Level 3
Chieftain's Hall
Often formed from the upturned hulls of old longships, a hall is where a Chieftain will feast and receive visitors.
3 1500 Casualty replenishment rate: +10% (province_to_army_own)