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World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Income Buildings




Income

Whorl of Raiders' Remains
Whorl of Raiders' Remains
(wh_main_nor_outpost_income_1)
Level 0
Marauder Blood-Grove
Marauder Blood-Grove
(wh_main_nor_outpost_income_2)
Level 1
Trove Temple of Champions
Trove Temple of Champions
(wh_main_nor_outpost_income_3)
Level 2
Income
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Whorl of Raiders' Remains Income Level 1
Whorl of Raiders' Remains
Norscan raiders sometimes place the rotting corpses of their dead in a ceremonial circular arrangment for display to the Gods.
1 500 Income from sacking settlements: +10% (all forces in adjacent regions)
Chaos corruption: +1 (region_to_region_own)
2 Marauder Blood-Grove Income Level 2
Marauder Blood-Grove
To draw their Gods' attentions outside of battle, Marauders duel in Blood-Groves to spill each other’s blood in deathly combat.
1 1000 Income from sacking settlements: +20% (all forces in adjacent regions)
Chaos corruption: +3 (region_to_region_own)
3 Trove Temple of Champions Income Level 3
Trove Temple of Champions
Whenever possible, the skeletons of kings and champions slain by the Northmen are kept still adorning their priceless crowns and valuable armour.
1 1500 Income from sacking settlements: +30% (all forces in adjacent regions)
Chaos corruption: +5 (region_to_region_own)