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World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Growth Buildings




Growth

Ruinous Altar
Ruinous Altar
(wh_main_nor_outpost_growth_1)
Level 0
Chaos Shrine
Chaos Shrine
(wh_main_nor_outpost_growth_2)
Level 1
Sacrificial Pyre
Sacrificial Pyre
(wh_main_nor_outpost_growth_3)
Level 2
Growth
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruinous Altar Growth Level 1
Ruinous Altar
The Chaos Gods exist, as undeniable as the night. They are worshipped at Ruinous Altars, intended for sacrifice and more.
1 1000 Recruitment cost: -5% (local armies)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
2 Chaos Shrine Growth Level 2
Chaos Shrine
The larger a village becomes, the more significant and vile its shrine to the Dark Gods.
2 1500 Recruitment cost: -10% (local armies)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)
3 Sacrificial Pyre Growth Level 3
Sacrificial Pyre
In a Norscan occupation, those not enslaved will often end up burned alive as an offering to the Masters.
3 500 Recruitment cost: -20% (local armies)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen)
Chaos corruption: +3 (region_to_region_own)