Left Panel
menu
HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Garrison Buildings
World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Garrison Buildings




Garrison

Guard Shack
Guard Shack
(wh_main_nor_outpost_garrison_1)
Level 0
Watchtower
Watchtower
(wh_main_nor_outpost_garrison_2)
Level 1
Marauding Militia
Marauding Militia
(wh_main_nor_outpost_garrison_3)
Level 2
Garrison
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Guard Shack Garrison Level 1
Guard Shack
Norsemen guard their possessions and keep themselves safe from the harsh land's many predators.
1 1000 Melee defence: +4 when under siege (local armies)
Leadership: +2 when under siege (local armies)
2 Watchtower Garrison Level 2
Watchtower
Watch Towers are erected if a settlement grows to the extent that it is considered worth guarding against external terrors.
2 1500 Melee defence: +7 when under siege (local armies)
Leadership: +4 when under siege (local armies)
3 Marauding Militia Garrison Level 3
Marauding Militia
The militia forced to protect the camp tend to be angrier, more bloodthirsty, and hell-bent on having their day.
3 500 Melee defence: +10 when under siege (local armies)
Leadership: +6 when under siege (local armies)