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World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Loot & Plunder Buildings




Loot & Plunder

Loot Pile
Loot Pile
(wh_main_nor_loot_1)
Level 0
Trophies of Battle
Trophies of Battle
(wh_main_nor_loot_2)
Level 1
Plunder Hall
Plunder Hall
(wh_main_nor_loot_3)
Level 2
Loot & Plunder
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Loot Pile Loot & Plunder Level 1
Loot Pile
In the harsh north, to wage war is to subsist.
2 1000 Growth: +10 (region_to_province_own)
Research rate: +3% (factionwide)
2 Trophies of Battle Loot & Plunder Level 2
Trophies of Battle
Vast rewards of war flow in freely to those adept at the art of perpetual killing.
3 1500 Growth: +20 (region_to_province_own)
Research rate: +5% (factionwide)
3 Plunder Hall Loot & Plunder Level 3
Plunder Hall
A place to stockpile the trinkets, jewels, and treasures pillaged from those now either enslaved or dead.
4 2000 Upkeep: -1% for all units (all armies)
Growth: +30 (region_to_province_own)
Research rate: +7% (factionwide)