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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / The Awakening Ravaged Buildings
World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

The Awakening Ravaged Buildings




The Awakening Ravaged

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_norsca_ruin)
Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_norsca_1)
Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_norsca_2)
Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_norsca_3)
Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_norsca_4)
Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_norsca_5)
Level 5
The Awakening Ravaged
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 The Awakening Ruins The Awakening Ravaged Level 1
The Awakening Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied The Awakening Level 1 The Awakening Ravaged Level 2
Occupied The Awakening Level 1
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 500 Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
3 Occupied The Awakening Level 2 The Awakening Ravaged Level 3
Occupied The Awakening Level 2
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)
4 Occupied The Awakening Level 3 The Awakening Ravaged Level 4
Occupied The Awakening Level 3
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 2000 Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Chaos corruption: +3 (region_to_region_own)
5 Occupied The Awakening Level 4 The Awakening Ravaged Level 5
Occupied The Awakening Level 4
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 3000 Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Chaos corruption: +4 (region_to_region_own)
6 Occupied The Awakening Level 5 The Awakening Ravaged Level 6
Occupied The Awakening Level 5
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 4000 Grants 5 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
Chaos corruption: +5 (region_to_region_own)