Left Panel
menu
HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Ravaged Gaean Vale Buildings
World Walkers (Mortal Empires) World Walkers (Mortal Empires) Buildings

Ravaged Gaean Vale Buildings




Ravaged Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_norsca_ruin)
Level 0
Occupied Gaean Vale (Warrior Gathering)
Occupied Gaean Vale (Warrior Gathering)
(wh2_main_special_settlement_gaean_vale_norsca_1)
Level 1
Occupied Gaean Vale (Warband Camp)
Occupied Gaean Vale (Warband Camp)
(wh2_main_special_settlement_gaean_vale_norsca_2)
Level 2
Occupied Gaean Vale (Clan Enclave)
Occupied Gaean Vale (Clan Enclave)
(wh2_main_special_settlement_gaean_vale_norsca_3)
Level 3
Occupied Gaean Vale (Tribal Stronghold)
Occupied Gaean Vale (Tribal Stronghold)
(wh2_main_special_settlement_gaean_vale_norsca_4)
Level 4
Occupied Gaean Vale (Greater Tribal Stronghold)
Occupied Gaean Vale (Greater Tribal Stronghold)
(wh2_main_special_settlement_gaean_vale_norsca_5)
Level 5
Ravaged Gaean Vale
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Gaean Vale Ravaged Gaean Vale Level 1
Ruined Gaean Vale
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Gaean Vale (Warrior Gathering) Ravaged Gaean Vale Level 2
Occupied Gaean Vale (Warrior Gathering)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 500 Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
3 Occupied Gaean Vale (Warband Camp) Ravaged Gaean Vale Level 3
Occupied Gaean Vale (Warband Camp)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)
4 Occupied Gaean Vale (Clan Enclave) Ravaged Gaean Vale Level 4
Occupied Gaean Vale (Clan Enclave)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 2000 Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Chaos corruption: +3 (region_to_region_own)
5 Occupied Gaean Vale (Tribal Stronghold) Ravaged Gaean Vale Level 5
Occupied Gaean Vale (Tribal Stronghold)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 3000 Grants 5 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Chaos corruption: +4 (region_to_region_own)
6 Occupied Gaean Vale (Greater Tribal Stronghold) Ravaged Gaean Vale Level 6
Occupied Gaean Vale (Greater Tribal Stronghold)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.
1 4000 Grants 7 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
Chaos corruption: +5 (region_to_region_own)