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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Ruinous Stables
Ruinous Stables World Walkers (Mortal Empires)World Walkers (Mortal Empires) Beastmasters Level 3

Ruinous Stables

As the war-gathering grows, stables become more necessary to keep the myriad mounts and beasts confined and separated – especially from each other.

When a group of tribesmen reaches a certain size, there comes a point when shielings and corrals are no longer sufficient to store all the warriors’ mounts. All good armies of men have divisions of cavalry, and although the Norscan warbands may be viewed by some as being savage and unorganised, they too have the need for mounted units in sufficient numbers to aid them in their raids. Although the war steeds are kept in stables, the Ice Wolves used in the Norscan battle ranks must also share those enclosures, which means they have to be designed and built with partitioning in mind.

Beastmasters

Shieling
Shieling
(wh_main_nor_outpost_stables_1)
Beastmasters Level 0
Corral
Corral
(wh_main_nor_outpost_stables_2)
Beastmasters Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_outpost_stables_3)
Beastmasters Level 2
Ruinous Stables

Building Name

Ruinous Stables

Level Name

wh_main_nor_outpost_stables_3

Building Chain

Beastmasters

Building Level

3

Create Time

3

Create Cost

1500

Effects

Casualty replenishment rate: +10% (province_to_army_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc08_nor_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 26 90 8.3 18 26 26 30 26 50 98 54
2
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 525 525 22 80 7.4 16 22 24 24 20 15 91 48
3
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 625 625 27 70 6.7 12 22 24 24 26 45 91 48