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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Tribal Anchorage
Tribal Anchorage World Walkers (Mortal Empires)World Walkers (Mortal Empires) Outpost Level 3

Tribal Anchorage

As more warriors flock to the cause of murder and plunder, the outpost grows.

Even when the Northmen are away from their homeland, their tribal affiliations still hold strong. In many cases, they are bound together by their affiliation to one of the Dark Gods. These loyalties are considered important - they minimise the possibility of desertion, for there is always the chance that the bountiful fruits of the southern lands will entice individuals to splinter away and form their own raiding parties.

Outpost

Ruined Outpost
Ruined Outpost
(wh_main_nor_outpost_major_human_ruin)
Outpost Level 0
Coastal Enclave
Coastal Enclave
(wh_main_nor_outpost_major_human_1)
Outpost Level 1
Tribal Anchorage
Tribal Anchorage
(wh_main_nor_outpost_major_human_2)
Outpost Level 2
Manmade Fjord
Manmade Fjord
(wh_main_nor_outpost_major_human_3)
Outpost Level 3
Tribal Anchorage

Building Name

Tribal Anchorage

Level Name

wh_main_nor_outpost_major_human_2

Building Chain

Outpost

Building Level

3

Create Time

3

Create Cost

1600

Effects

{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 400 400 34 28 18 28 50 78 60