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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Marauder Blood-Grove
Marauder Blood-Grove World Walkers (Mortal Empires)World Walkers (Mortal Empires) Income Level 2

Marauder Blood-Grove

To draw their Gods' attentions outside of battle, Marauders duel in Blood-Groves to spill each other’s blood in deathly combat.

The most common method used by the Northmen to commune with their Gods comes in battle – either by killing, or being killed. However, sometimes the Marauders seek to prove themselves to their Gods away from the battlefield by duelling each other rather than the enemy, particularly when there is a lull in raiding. Such fights to the death do not always occur for sanctimonious reasons and can sometimes just be a way to settle disputes. Although in reality, if the Marauders disagree with one another, a blood-soaked resolution is arrived at far before the dispute is 'formally' brought to the blood-grove. It matters not – wherever blood is spilt by the Northmen, the Dark Gods will watch with glee.

Income

Whorl of Raiders' Remains
Whorl of Raiders' Remains
(wh_main_nor_outpost_income_1)
Income Level 0
Marauder Blood-Grove
Marauder Blood-Grove
(wh_main_nor_outpost_income_2)
Income Level 1
Trove Temple of Champions
Trove Temple of Champions
(wh_main_nor_outpost_income_3)
Income Level 2
Marauder Blood-Grove

Building Name

Marauder Blood-Grove

Level Name

wh_main_nor_outpost_income_2

Building Chain

Income

Building Level

2

Create Time

1

Create Cost

1000

Effects

Income from sacking settlements: +20% (all forces in adjacent regions)
Chaos corruption: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units