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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Watchtower
Watchtower World Walkers (Mortal Empires)World Walkers (Mortal Empires) Garrison Level 2

Watchtower

Watch Towers are erected if a settlement grows to the extent that it is considered worth guarding against external terrors.

Marauder tribes have no real concept of defence, therefore defensive structures are alien to them - after all, hiding behind walls is what the southlanders do to avoid them! The Norse spend their time raiding other civilisations and have little interest or skill in wall-building. However, the more established a settlement becomes, the more its Chieftain will want to protect all he has accrued, so basic Watch Towers are built to warn the tribes of enemy incursion.

Garrison

Guard Shack
Guard Shack
(wh_main_nor_outpost_garrison_1)
Garrison Level 0
Watchtower
Watchtower
(wh_main_nor_outpost_garrison_2)
Garrison Level 1
Marauding Militia
Marauding Militia
(wh_main_nor_outpost_garrison_3)
Garrison Level 2
Watchtower

Building Name

Watchtower

Level Name

wh_main_nor_outpost_garrison_2

Building Chain

Garrison

Building Level

2

Create Time

2

Create Cost

1500

Effects

Melee defence: +7 when under siege (local armies)
Leadership: +4 when under siege (local armies)

Provides Garrison Army

120 Marauder Spearmen
Marauder Spearmen
(wh_dlc08_nor_inf_marauder_spearman_0)
Melee Infantry
60 Marauder Horsemen
Marauder Horsemen
(wh_main_nor_cav_marauder_horsemen_0)
Missile Cavalry
120 Marauders
120 Marauders
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
120 Marauders (Great Weapons)
Marauders (Great Weapons)
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry
16 Norscan Trolls
Norscan Trolls
(wh_main_nor_mon_chaos_trolls)
Melee Infantry
80 Norscan Warhounds
Norscan Warhounds
(wh_main_nor_mon_chaos_warhounds_0)
Melee Infantry

Recruitable Units

No Recruitable Units