Left Panel
menu
HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Glacial Passages
Glacial Passages World Walkers (Mortal Empires)World Walkers (Mortal Empires) Creatures of Chaos Level 3

Glacial Passages

Frozen tunnels under the ancient ice harbour unimaginable nightmares, offering no shelter from Chaos’ mutating influence.

Subterranean passageways in the north potentially give the local tribes access to the fellest of creatures. The snowy and mountainous nature of the ancient landscape means that thousands of glaciers exist there, providing numerous areas for icy tunnels to form naturally. The networks of glacial tunnels in the ice can be incredibly labyrinthine, providing the ideal habitat for monstrous Frost-Wyrms, who spend much of their time in quiet hibernation. It is for the benefit of most that they slumber in hard-to-reach burrows – when awake and on the surface, they are likely to be killing and feeding.

Creatures of Chaos

Ice Troll Lair
Ice Troll Lair
(wh_main_nor_creatures_1)
Creatures of Chaos Level 0
Fog-Shrouded Fens
Fog-Shrouded Fens
(wh_main_nor_creatures_2)
Creatures of Chaos Level 1
Glacial Passages
Glacial Passages
(wh_main_nor_creatures_3)
Creatures of Chaos Level 2
Glacial Passages

Building Name

Glacial Passages

Level Name

wh_main_nor_creatures_3

Building Chain

Creatures of Chaos

Building Level

3

Create Time

4

Create Cost

4000

Effects

Hero capacity: +1 for Fimir Balefiends (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Fimir Balefiend (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Feral Manticore
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore)
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
1 800 800 40 445 50 34 45 5103 56
2
16 Fimir Warriors
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0)
Fimir Warriors
Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods.
16 1300 1300 34 90 25 42 110 514 70
3
16 Fimir Warriors (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1)
Fimir Warriors (Great Weapons)
When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace.
16 1450 1450 28 95 27 38 110 514 70
4
1 Frost-Wyrm
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0)
Frost-Wyrm
Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities.
1 1700 1700 45 450 57 41 70 6120 60
5
16 Norscan Ice Trolls
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0)
Norscan Ice Trolls
Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.
16 950 950 38 120 34 32 60 494 40
6
16 Norscan Trolls
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls)
Norscan Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
16 800 800 34 100 24 32 40 494 40