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HomeHome / Total War: WARHAMMER II / World Walkers (Mortal Empires) / Buildings / Occupied Hellpit (Warband Camp)
Occupied Hellpit (Warband Camp) World Walkers (Mortal Empires)World Walkers (Mortal Empires) Captured Hellpit Level 3

Occupied Hellpit (Warband Camp)

Once a great city, now overrun by the mutants, monsters, and madmen of the north.

Captured Hellpit

Exterminated Hell Pit
Exterminated Hell Pit
(wh2_main_special_settlement_hellpit_norsca_ruin)
Captured Hellpit Level 0
Occupied Hellpit (Warrior Gathering)
Occupied Hellpit (Warrior Gathering)
(wh2_main_special_settlement_hellpit_norsca_1)
Captured Hellpit Level 1
Occupied Hellpit (Warband Camp)
Occupied Hellpit (Warband Camp)
(wh2_main_special_settlement_hellpit_norsca_2)
Captured Hellpit Level 2
Occupied Hellpit (Clan Enclave)
Occupied Hellpit (Clan Enclave)
(wh2_main_special_settlement_hellpit_norsca_3)
Captured Hellpit Level 3
Occupied Hellpit (Tribal Stronghold)
Occupied Hellpit (Tribal Stronghold)
(wh2_main_special_settlement_hellpit_norsca_4)
Captured Hellpit Level 4
Occupied Hellpit (Greater Tribal Stronghold)
Occupied Hellpit (Greater Tribal Stronghold)
(wh2_main_special_settlement_hellpit_norsca_5)
Captured Hellpit Level 5
Occupied Hellpit (Warband Camp)

Building Name

Occupied Hellpit (Warband Camp)

Level Name

wh2_main_special_settlement_hellpit_norsca_2

Building Chain

Captured Hellpit

Building Level

3

Create Time

1

Create Cost

1000

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
Global recruitment capacity: +1 (province_to_faction_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Chaos corruption: +2 (region_to_region_own)

Provides Garrison Army

100 Marauder Champions
Marauder Champions
(wh_dlc08_nor_inf_marauder_champions_0)
Melee Infantry
90 Marauder Hunters
Marauder Hunters
(wh_dlc08_nor_inf_marauder_hunters_0)
Missile Infantry
120 Marauders
120 Marauders
Marauders
(wh_main_nor_inf_chaos_marauders_0)
Melee Infantry
120 Marauders (Great Weapons)
Marauders (Great Weapons)
(wh_main_nor_inf_chaos_marauders_1)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 400 400 34 28 18 28 50 78 60