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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Buildings / Provincial Capital Buildings
Talsyn (Mortal Empires) Talsyn (Mortal Empires) Buildings

Provincial Capital Buildings




Provincial Capital

Ruined Hall
Ruined Hall
(wh_dlc05_wef_settlement_major_ruin)
Level 0
Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hall Provincial Capital Level 1
Ruined Hall
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0 [HIDDEN] (region_to_region_own)
2 Copse Provincial Capital Level 2
Copse
From tiny acorns, great oaks may grow.
5 1000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
[HIDDEN] (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Ambush defence chance: +20% (local armies)
Growth: +10 (region_to_province_own)
3 Glade Provincial Capital Level 3
Glade
There are few places in Athel Loren that are punctured by the light of the sun.
6 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
[HIDDEN] (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 350 (building_to_building_own)
Ambush defence chance: +20% (local armies)
Growth: +10 (region_to_province_own)
4 Hollow Provincial Capital Level 4
Hollow
Deep beneath the earth and protected from the elements, safe from harm.
7 8000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
[HIDDEN] (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
Ambush defence chance: +20% (local armies)
Growth: +10 (region_to_province_own)
5 Hall Provincial Capital Level 5
Hall
The halls of the Asrai spring from the forest itself.
8 12000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
[HIDDEN] (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income generated: 450 (building_to_building_own)
Ambush defence chance: +20% (local armies)
Growth: +10 (region_to_province_own)
6 Great Hall Provincial Capital Level 6
Great Hall
The glory of Elven halls is unmatched.
10 16000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
[HIDDEN] (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
Ambush defence chance: +20% (local armies)
Growth: +10 (region_to_province_own)