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Talsyn (Mortal Empires) Talsyn (Mortal Empires) Buildings

Spice Trading Buildings




Spice Trading

Spice Market
Spice Market
(wh2_main_wef_resource_spices_1)
Level 0
Spice Trading
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Spice Market Spice Trading Level 1
Spice Market
Strange, exotic - even sensuous - smells fill the air at this market.
1 100 Income generated: 50 (building_to_building_own)
Spices resource production: 20 sacks (building_to_building_own)