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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Buildings / Overgrown Lothern Buildings
Talsyn (Mortal Empires) Talsyn (Mortal Empires) Buildings

Overgrown Lothern Buildings




Overgrown Lothern

Ruined Lothern
Ruined Lothern
(wh_dlc05_special_settlement_lothern_ruin_wef)
Level 0
Occupied Lothern
Occupied Lothern
(wh_dlc05_special_settlement_lothern_1_wef)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh_dlc05_special_settlement_lothern_2_wef)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh_dlc05_special_settlement_lothern_3_wef)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh_dlc05_special_settlement_lothern_4_wef)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh_dlc05_special_settlement_lothern_5_wef)
Level 5
Overgrown Lothern
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lothern Overgrown Lothern Level 1
Ruined Lothern
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lothern Overgrown Lothern Level 2
Occupied Lothern
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
1 1000 [HIDDEN] (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +10% (factionwide)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)
3 Occupied Lothern Level 2 Overgrown Lothern Level 3
Occupied Lothern Level 2
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
2 2000 [HIDDEN] (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +12% (factionwide)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +7 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)
4 Occupied Lothern Level 3 Overgrown Lothern Level 4
Occupied Lothern Level 3
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
3 4000 [HIDDEN] (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +14% (factionwide)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +8 (province_to_province_own_unseen)
Untainted: +3 (region_to_region_own)
5 Occupied Lothern Level 4 Overgrown Lothern Level 5
Occupied Lothern Level 4
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
4 6000 [HIDDEN] (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +16% (factionwide)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +9 (province_to_province_own_unseen)
Untainted: +3 (region_to_region_own)
6 Occupied Lothern Level 5 Overgrown Lothern Level 6
Occupied Lothern Level 5
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
5 9000 [HIDDEN] (region_to_region_own)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +18% (factionwide)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)
Untainted: +4 (region_to_region_own)