Left Panel
menu
HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Buildings / Elven Colony Buildings
Talsyn (Mortal Empires) Talsyn (Mortal Empires) Buildings

Elven Colony Buildings




Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_minor_wef_ruin)
Level 0
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_minor_wef_1)
Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_minor_wef_2)
Level 2
Elven Colony
Elven Colony
(wh2_main_special_settlement_colony_minor_wef_3)
Level 3
Elven Colony
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Elven Colony Elven Colony Level 1
Ruined Elven Colony
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Tiny Elven Colony Elven Colony Level 2
Tiny Elven Colony
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
2 500 Income from Ports: +1% (all regions)
Grants 1 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 50 (building_to_building_own)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)
3 Small Elven Colony Elven Colony Level 3
Small Elven Colony
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
3 1000 Income from Ports: +2% (all regions)
Grants 2 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 75 (building_to_building_own)
{{tr:public_order_effect}}: +8 (province_to_province_own_unseen)
Untainted: +3 (region_to_region_own)
4 Elven Colony Elven Colony Level 4
Elven Colony
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
4 2000 Income from Ports: +2% (all regions)
Grants 3 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 100 (building_to_building_own)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)
Untainted: +4 (region_to_region_own)