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Talsyn (Mortal Empires) Talsyn (Mortal Empires) Buildings

Natural Landmark Port Buildings




Natural Landmark Port

The Sea Dragon's Teeth (Ruined)
The Sea Dragon's Teeth (Ruined)
(wh2_dlc14_special_dragon_isle_port_ruin)
Level 0
The Sea Dragon's Teeth
The Sea Dragon's Teeth
(wh2_dlc14_special_dragon_isle_port_1)
Level 1
The Sea Dragon's Teeth (Wharf)
The Sea Dragon's Teeth (Wharf)
(wh2_dlc14_special_dragon_isle_port_2)
Level 2
The Sea Dragon's Teeth (Great Landing)
The Sea Dragon's Teeth (Great Landing)
(wh2_dlc14_special_dragon_isle_port_3)
Level 3
Natural Landmark Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 The Sea Dragon's Teeth (Ruined) Natural Landmark Port Level 1
The Sea Dragon's Teeth (Ruined)
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
0 0
2 The Sea Dragon's Teeth Natural Landmark Port Level 2
The Sea Dragon's Teeth
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
1 3000 Income generated: 200 (building_to_building_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Gemstones resource production: 20 sacks (building_to_building_own)
3 The Sea Dragon's Teeth (Wharf) Natural Landmark Port Level 3
The Sea Dragon's Teeth (Wharf)
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
3 5000 Income generated: 400 (building_to_building_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Gemstones resource production: 40 sacks (building_to_building_own)
4 The Sea Dragon's Teeth (Great Landing) Natural Landmark Port Level 4
The Sea Dragon's Teeth (Great Landing)
The sheen of great slabs of polished stone form the facsimile of a dock, where many treasure-seeking expeditions have landed in ages past.
5 8000 Income generated: 800 (building_to_building_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Gemstones resource production: 60 sacks (building_to_building_own)