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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Buildings / Nimbus-Shrouded Copse
Nimbus-Shrouded Copse Talsyn (Mortal Empires)Talsyn (Mortal Empires) Forest Spirit Level 3

Nimbus-Shrouded Copse

In these dense thickets, eldritch storms erupt without warning, hinting at the presence of enigmatic creatures.

Forest Spirit

Haunted Groves
Haunted Groves
(wh_dlc05_wef_tree_spirits_1)
Forest Spirit Level 0
Tribal Stones
Tribal Stones
(wh_dlc05_wef_tree_spirits_2)
Forest Spirit Level 1
Nimbus-Shrouded Copse
Nimbus-Shrouded Copse
(wh_dlc05_wef_tree_spirits_3)
Forest Spirit Level 2
Moonstone Clearing
Moonstone Clearing
(wh_dlc05_wef_tree_spirits_4)
Forest Spirit Level 3
Nimbus-Shrouded Copse

Building Name

Nimbus-Shrouded Copse

Level Name

wh_dlc05_wef_tree_spirits_3

Building Chain

Forest Spirit

Building Level

3

Create Time

4

Create Cost

4000

Effects

Hero capacity: +2 for Branchwraiths (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Branchwraith (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Dryads
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_dryads_0)
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
100 550 550 33 34 12 25 60 70 65
2
16 Tree Kin
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_treekin_0)
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
16 900 900 26 86 12 46 90 548 70
3
16 Zoats
Melee Infantry / Melee Infantry / (wh2_dlc16_wef_mon_zoats)
Zoats
Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield.
16 1700 1700 30 100 28 40 60 526 65