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HomeHome / Total War: WARHAMMER II / Talsyn (Mortal Empires) / Buildings / Temple of Ereth Khial
Temple of Ereth Khial Talsyn (Mortal Empires)Talsyn (Mortal Empires) Elven Gods Level 1

Temple of Ereth Khial

Every god has their place – and here, so close to the death-touched realms of the Vampires, the Pale Queen must have her due.

Elven Gods

Temple of Ereth Khial
Temple of Ereth Khial
(wh_dlc05_wef_temple_ereth_khial_1)
Elven Gods Level 0
Temple of Ereth Khial

Building Name

Temple of Ereth Khial

Level Name

wh_dlc05_wef_temple_ereth_khial_1

Building Chain

Elven Gods

Building Level

1

Create Time

3

Create Cost

5000

Effects

Immune to Vampiric attrition (all armies)
Enables Awakened Forest [[img:icon_attrition]][[/img]]attrition (local enemy armies)
Hero recruit rank: +3 for Branchwraiths (all provinces)
{{tr:public_order_effect}}: -30% penalty due to presence or lack of corruption (all provinces)

Provides Garrison Army

100 Eternal Guard (Shields)
100 Eternal Guard (Shields)
100 Eternal Guard (Shields)
100 Eternal Guard (Shields)
Eternal Guard (Shields)
(wh_dlc05_wef_inf_eternal_guard_1)
Melee Infantry
60 Waywatchers
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
100 Wildwood Rangers
100 Wildwood Rangers
100 Wildwood Rangers
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 900 1000 48 36 22 36 40 84 80