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Argwylon (Mortal Empires) Argwylon (Mortal Empires) Buildings

Forest Spirit Buildings




Forest Spirit

Haunted Groves
Haunted Groves
(wh_dlc05_wef_tree_spirits_1)
Level 0
Tribal Stones
Tribal Stones
(wh_dlc05_wef_tree_spirits_2)
Level 1
Nimbus-Shrouded Copse
Nimbus-Shrouded Copse
(wh_dlc05_wef_tree_spirits_3)
Level 2
Moonstone Clearing
Moonstone Clearing
(wh_dlc05_wef_tree_spirits_4)
Level 3
Forest Spirit
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Haunted Groves Forest Spirit Level 1
Haunted Groves
These places are home to the vicious and embittered Dryads.
1 2000
2 Tribal Stones Forest Spirit Level 2
Tribal Stones
Those that honour Loec are granted his many gifts.
3 3000 Hero capacity: +1 for Branchwraiths (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Branchwraith (province_to_province_own_unseen)
3 Nimbus-Shrouded Copse Forest Spirit Level 3
Nimbus-Shrouded Copse
In these dense thickets, eldritch storms erupt without warning, hinting at the presence of enigmatic creatures.
4 4000 Hero capacity: +2 for Branchwraiths (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Branchwraith (province_to_province_own_unseen)
4 Moonstone Clearing Forest Spirit Level 4
Moonstone Clearing
The power of the Deepwood given form, the Treemen are loved and feared by all.
4 5000 Hero capacity: +2 for Branchwraiths (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Branchwraith (province_to_province_own_unseen)