Left Panel
menu
HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / Oak of Ages Buildings
Argwylon (Mortal Empires) Argwylon (Mortal Empires) Buildings

Oak of Ages Buildings




Oak of Ages

Oak of Ages (Ruined)
Oak of Ages (Ruined)
(wh_dlc05_wef_oak_of_ages_mini_ruin)
Level 0
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Level 4
Oak of Ages
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Oak of Ages (Ruined) Oak of Ages Level 1
Oak of Ages (Ruined)
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0 [HIDDEN] (region_to_region_own)
2 Oak of Ages (Dormant) Oak of Ages Level 2
Oak of Ages (Dormant)
In Winter, the Oak lies dormant; Orion reduced to ashes, Ariel safe within its dark embrace.
5 1500 [HIDDEN] (region_to_region_own)
No colonisation cost (building_to_faction_own)
[HIDDEN] Enemy Hero action success chance: -100% (from building) (region_to_character_enemy)
{{tr:public_order_effect}}: +6 (factionwide)
Untainted: +2 (all regions)
3 Oak of Ages (Withered) Oak of Ages Level 3
Oak of Ages (Withered)
The Oak's fate dictates not only the forest's wellbeing, but that of the Elven race also.
5 2000 [HIDDEN] (region_to_region_own)
No colonisation cost (building_to_faction_own)
[HIDDEN] Enemy Hero action success chance: -100% (from building) (region_to_character_enemy)
{{tr:public_order_effect}}: +9 (factionwide)
Untainted: +4 (all regions)
Lord recruit rank: +2 (factionwide)
4 Oak of Ages (Budding) Oak of Ages Level 4
Oak of Ages (Budding)
With Spring, Orion emerges from the Oak once more, renewed.
10 2500 [HIDDEN] (region_to_region_own)
No colonisation cost (building_to_faction_own)
[HIDDEN] Enemy Hero action success chance: -100% (from building) (region_to_character_enemy)
{{tr:public_order_effect}}: +12 (factionwide)
Untainted: +8 (all regions)
Lord recruit rank: +3 (factionwide)
5 Oak of Ages (Thriving) Oak of Ages Level 5
Oak of Ages (Thriving)
New branches stretch to break through the forest's canopy and touch the sky.
10 3000 [HIDDEN] (region_to_region_own)
No colonisation cost (building_to_faction_own)
[HIDDEN] Enemy Hero action success chance: -100% (from building) (region_to_character_enemy)
Hero recruit rank: +3 (faction_to_province_own_unseen)
{{tr:public_order_effect}}: +15 (factionwide)
Untainted: +12 (all regions)
Lord recruit rank: +4 (factionwide)