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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / Copse
Copse Argwylon (Mortal Empires)Argwylon (Mortal Empires) Major Coastal Settlement Level 2

Copse

From tiny acorns, great oaks may grow.

Major Coastal Settlement

Ruined Hall
Ruined Hall
(wh_dlc05_wef_settlement_major_ruin_coast)
Major Coastal Settlement Level 0
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Major Coastal Settlement Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Major Coastal Settlement Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Major Coastal Settlement Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Major Coastal Settlement Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Major Coastal Settlement Level 5
Copse

Building Name

Copse

Level Name

wh_dlc05_wef_settlement_major_1_coast

Building Chain

Major Coastal Settlement

Building Level

2

Create Time

5

Create Cost

1000

Effects

[HIDDEN] (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Ambush defence chance: +20% (local armies)

Provides Garrison Army

80 Deepwood Scouts
Deepwood Scouts
(wh_dlc05_wef_inf_deepwood_scouts_0)
Missile Infantry
100 Dryads
100 Dryads
Dryads
(wh_dlc05_wef_inf_dryads_0)
Melee Infantry
100 Eternal Guard
100 Eternal Guard
Eternal Guard
(wh_dlc05_wef_inf_eternal_guard_0)
Melee Infantry
80 Glade Guard
80 Glade Guard
Glade Guard
(wh_dlc05_wef_inf_glade_guard_0)
Missile Infantry
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
1 Treeman
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry

Recruitable Units

No Recruitable Units