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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / Oak of Ages (Withered)
Oak of Ages (Withered) Argwylon (Mortal Empires)Argwylon (Mortal Empires) Oak of Ages Level 3

Oak of Ages (Withered)

The Oak's fate dictates not only the forest's wellbeing, but that of the Elven race also.

Oak of Ages

Oak of Ages (Ruined)
Oak of Ages (Ruined)
(wh_dlc05_wef_oak_of_ages_mini_ruin)
Oak of Ages Level 0
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Oak of Ages Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Oak of Ages Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Oak of Ages Level 3
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Oak of Ages Level 4
Oak of Ages (Withered)

Building Name

Oak of Ages (Withered)

Level Name

wh_dlc05_wef_oak_of_ages_mini_2

Building Chain

Oak of Ages

Building Level

3

Create Time

5

Create Cost

2000

Effects

[HIDDEN] (region_to_region_own)
No colonisation cost (building_to_faction_own)
[HIDDEN] Enemy Hero action success chance: -100% (from building) (region_to_character_enemy)
{{tr:public_order_effect}}: +9 (factionwide)
Untainted: +4 (all regions)
Lord recruit rank: +2 (factionwide)

Provides Garrison Army

60 Glade Riders (Hagbane Tips)
60 Glade Riders (Hagbane Tips)
60 Glade Riders (Hagbane Tips)
60 Glade Riders (Hagbane Tips)
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
60 Wild Riders (Shields)
60 Wild Riders (Shields)
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
100 Dryads
100 Dryads
100 Dryads
100 Dryads
Dryads
(wh_dlc05_wef_inf_dryads_0)
Melee Infantry
80 Glade Guard (Starfire Shafts)
80 Glade Guard (Starfire Shafts)
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
1 Treeman
Treeman
(wh_dlc05_wef_mon_treeman_0)
Melee Infantry

Recruitable Units

No Recruitable Units