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Wild Game Buildings




Wild Game

Hunting Camp
Hunting Camp
(wh2_main_skv_resource_furs_1)
Level 0
Hunting Lair
Hunting Lair
(wh2_main_skv_resource_furs_2)
Level 1
Tannery
Tannery
(wh2_main_skv_resource_furs_3)
Level 2
Wild Game
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Camp Wild Game Level 1
Hunting Camp
It is not just the meat that is used, animal skins and furs certainly have value also.
2 800 Income generated: 80 (building_to_building_own)
Furs resource production: 20 bundles (building_to_building_own)
Untainted: +1 (region_to_region_own)
2 Hunting Lair Wild Game Level 2
Hunting Lair
Hidden caves and tunnel alcoves allow access to the overground, where Skaven hunters can stalk their prey.
3 1600 Income generated: 90 (building_to_building_own)
Furs resource production: 30 bundles (building_to_building_own)
Untainted: +1 (region_to_region_own)
3 Tannery Wild Game Level 3
Tannery
"If no-furs insist on wearing furs, then Skaven should wear furs too-too!"
4 3200 Income generated: 100 (building_to_building_own)
Furs resource production: 45 bundles (building_to_building_own)
Untainted: +2 (region_to_region_own)