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Exotic Animals Buildings




Exotic Animals

Exotic Animal Tamer
Exotic Animal Tamer
(wh2_main_skv_resource_animals_1)
Level 0
Exotic Animal Pen
Exotic Animal Pen
(wh2_main_skv_resource_animals_2)
Level 1
Exotic Animal Market
Exotic Animal Market
(wh2_main_skv_resource_animals_3)
Level 2
Exotic Animals
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exotic Animal Tamer Exotic Animals Level 1
Exotic Animal Tamer
Skaven collect exotic creatures, but not out of curiosity. Clan Moulder will always pay a good price for new specimens.
2 800 Income generated: 80 (building_to_building_own)
Exotic Animals resource production: 20 cages (building_to_building_own)
Untainted: +1 (region_to_region_own)
2 Exotic Animal Pen Exotic Animals Level 2
Exotic Animal Pen
Once hunted, the creatures are stored in pens and cages for spectators or potential buyers.
3 1600 Food generated: 1 (faction_to_faction_own_unseen)
Income generated: 90 (building_to_building_own)
Exotic Animals resource production: 30 cages (building_to_building_own)
Untainted: +1 (region_to_region_own)
3 Exotic Animal Market Exotic Animals Level 3
Exotic Animal Market
In such underground markets, factors from Moulder and other interested clans come to barter-trade for specimens.
4 3200 Food generated: 2 (faction_to_faction_own_unseen)
Income generated: 100 (building_to_building_own)
Exotic Animals resource production: 45 cages (building_to_building_own)
Untainted: +2 (region_to_region_own)