Left Panel
menu
HomeHome / Total War: WARHAMMER II / Clan Skryre / Buildings / Garrison Buildings
Clan Skryre Clan Skryre Buildings

Garrison Buildings




Garrison

Alarmed Tunnel
Alarmed Tunnel
(wh2_main_skv_defence_minor_1)
Level 0
Fortified Entries
Fortified Entries
(wh2_main_skv_defence_minor_2)
Level 1
Garrison
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Alarmed Tunnel Garrison Level 1
Alarmed Tunnel
Shrill alarms sound off should detection sensors be triggered by incorrect tail swishes; only those in the clan know the right combination.
2 1500 Cannot be constructed in major settlements (building_to_building_own)
Income generated: 90 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
2 Fortified Entries Garrison Level 2
Fortified Entries
Jagged, irregular, wooden and metal fortifications surround the largest and most important entrances to the lair.
3 3000 Army ability: "Skaven Warpbomb" (local armies)
Cannot be constructed in major settlements (building_to_building_own)
Income generated: 100 (building_to_building_own)
Skaven corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Adds walls to the settlement (region_to_region_own)