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Clan Skryre Buildings
Garrison Buildings
Garrison
Alarmed Tunnel
(wh2_main_skv_defence_minor_1) Level 0 |
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Garrison | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Garrison Level 1 Alarmed Tunnel Shrill alarms sound off should detection sensors be triggered by incorrect tail swishes; only those in the clan know the right combination. |
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2 | 1500 |
Cannot be constructed in major settlements (building_to_building_own) Income generated: 90 (building_to_building_own) Skaven corruption: +1 (region_to_region_own) |
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2 |
Garrison Level 2 Fortified Entries Jagged, irregular, wooden and metal fortifications surround the largest and most important entrances to the lair. |
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3 | 3000 |
Army ability: "Skaven Warpbomb" (local armies) Cannot be constructed in major settlements (building_to_building_own) Income generated: 100 (building_to_building_own) Skaven corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Adds walls to the settlement (region_to_region_own) |
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