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HomeHome / Total War: WARHAMMER II / Clan Skryre / Buildings / Occupied The Awakening (Grand Warren)
Occupied The Awakening (Grand Warren) Clan SkryreClan Skryre The Awakening Ravaged Level 5

Occupied The Awakening (Grand Warren)

Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.

The Awakening Ravaged

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_skv_ruin)
The Awakening Ravaged Level 0
Occupied The Awakening (Nest)
Occupied The Awakening (Nest)
(wh2_main_special_settlement_the_awakening_skv_1)
The Awakening Ravaged Level 1
Occupied The Awakening (Nest-Lair)
Occupied The Awakening (Nest-Lair)
(wh2_main_special_settlement_the_awakening_skv_2)
The Awakening Ravaged Level 2
Occupied The Awakening (Warren)
Occupied The Awakening (Warren)
(wh2_main_special_settlement_the_awakening_skv_3)
The Awakening Ravaged Level 3
Occupied The Awakening (Grand Warren)
Occupied The Awakening (Grand Warren)
(wh2_main_special_settlement_the_awakening_skv_4)
The Awakening Ravaged Level 4
Occupied The Awakening (Skaven Stronghold)
Occupied The Awakening (Skaven Stronghold)
(wh2_main_special_settlement_the_awakening_skv_5)
The Awakening Ravaged Level 5
Occupied The Awakening (Grand Warren)

Building Name

Occupied The Awakening (Grand Warren)

Level Name

wh2_main_special_settlement_the_awakening_skv_4

Building Chain

The Awakening Ravaged

Building Level

5

Create Time

5

Create Cost

4800

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Warpstone generated: 1 (region_to_region_own)
Food capacity: +5 (faction_to_faction_own_unseen)
Grants 8 construction slots in the settlement (this_building)
Income generated: 110 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +48 (region_to_province_own)
Skaven corruption: +4 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

56 Plagueclaw Catapults
Plagueclaw Catapults
(wh2_main_skv_art_plagueclaw_catapult)
Field Artillery
1 Warlock Engineer
Warlock Engineer
(wh2_main_skv_cha_warlock_engineer)
Command
72 Death Runners
72 Death Runners
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
160 Stormvermin (Halberds)
160 Stormvermin (Halberds)
160 Stormvermin (Halberds)
Stormvermin (Halberds)
(wh2_main_skv_inf_stormvermin_0)
Melee Infantry
16 Rat Ogres
16 Rat Ogres
Rat Ogres
(wh2_main_skv_mon_rat_ogres)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 8 120 7.4 22 6 18 4 7 0 45 33
2
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 175 175 9 16 3 16 0 48 35
3
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 150 150 12 18 5 10 0 48 35